1 Join 
 the mesh objects.
Conceptually, this command gets all the triangles 
 into one bag, but it doesn't glue the edges together. (The situation is 
 similar to having surfaces that all fit together but have not been joined 
 into a solid.) 
2) Weld 
 the new mesh object.
3) At 
 the Angle tolerance prompt type 
 180.
An angle tolerance of 180 tells the Weld 
 command to glue adjacent triangle points together no matter what. 
4) UnifyMeshNormals.
This changes all the triangles so they 
 are oriented the same way, that is, if two triangles share an edge, then 
 they have the same idea of up.
It could be that using a watertight stl improves the mesh quality but I found some holes at the bottom... (You have to click on the picture to enlarge or look at the slice) Rhino reported it changed the normals of a quite lot of cells...
It could be that using a watertight stl improves the mesh quality but I found some holes at the bottom... (You have to click on the picture to enlarge or look at the slice) Rhino reported it changed the normals of a quite lot of cells...
![]()  | 
| Looks like a perfect mesh: no bumps or holes | 
![]()  | 
| The trailing edge is pretty sharp | 
![]()  | 
| Oops holes ! | 
![]()  | 
| A slice through the bumpy zone | 



















 is the kinematic viscosity
 is the distance downstream from the start of the boundary layer
 is the Reynolds Number
 is the density
 is the freestream velocity
 is the dynamic viscosit 
laminar=0.0027 m = 2.7 mm